Some LL-commands takes longer to return. These often return with a event. For example llSetTimerEvent(10) will return a timer() event every 10 seconds. llHttpRequest() will return when it receives answer from HTTP-server. To handle these types of requests a new class has been added as a subclass of ScriptEngine. The class is named LSLLongCmdHandler.cs. This class will contain… Read More »
I’ve added support for multithreading execution of script events. Only one object will be processed at the time. This will benefit from MultiCore CPU’s. Though it makes each call more expensive because we have to keep track of mutexed objects. Also added caching of event binding (function call) so we only use Reflection on first execution of a… Read More »
.Net does not allow unloading of assemblies. If you want to unload an assembly you have to unload the whole AppDomain. I’ve created AppDomainManager that handles creating AppDomain, finding a free AppDomain, loading scripts into it, and unloading AppDomains with no active scripts in them. Its purpose is to create AppDomains and put X number of scripts into… Read More »
Picture of llSay() implemented.
Charles Krinkle has helped in adding interface and necessary empty prototype implementations of base class for the compiled script. Almost all functions has been implemented (they contain no code yet though). This helps me test the compiler on all kinds of scripts without getting errors. Thanks dude! :)
I’m leaving my position in Digital Posters at end of August. In the first period I will be working as an independent consultant for my own company. This will hopefully give me some time to read and work on open source projects.
ScriptEngine has now been implemented! We have a default script that is placed in all objects. We have a “touch_start” event. And we have llSay() with output to server console. Once inventory is working we can bind user made scripts to user made objects. So now we can start implementing all 350+ builtin ll-functions. We will be able… Read More »
Status update LSL->C# Translator is close to complete. Needs bigger/more scripts to bughunt.Compiler is capable of compiling C# to .Net (invokes LSL->C# trans if needed).Script Manager is capable of loading and initializing script .Net Assembly. Missing:LSL BuiltIn command implementation.Event implementation.
OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL.LSL_BaseClass.cs contains a s*load of empty functions. These are all the LSL-functions. And all needs to be implemented. Implement most important/most used first. There is a “World” object available (scene). Example of implementation:
public void llSay(Int channelID, string text)
To compile LSL code I figured the best way would be to first translate it into C#.Since LL will be supporting both LSL and C# we can use the same translator on a web page or similar to help people who know LSL to understand C#.Also it is much simpler for other developers on OpenSim to contribute to… Read More »