Unsafe kernel32-mapped memory Bitmap WPF
For DSP debugging I want to draw FFT data fast: kernel32-allocated memory, unsafe pointers, and InteropBitmap so WPF renders straight from the buffer. Vacation-time code, constantly improving.
5 articles in the notebook
For DSP debugging I want to draw FFT data fast: kernel32-allocated memory, unsafe pointers, and InteropBitmap so WPF renders straight from the buffer. Vacation-time code, constantly improving.
OpenCV's haar cascades finding faces on the Kinect RGB camera in real time. Source coming after some major refactoring.
SURF object recognition through EmguCV — detecting objects even when tilted and rotated, as part of my Kinect starter kit.
Bought a Kinect, hooked it up to the PC, fought the drivers for a couple of hours — and then got raw image data access working in C#. Sample code for fast access to the Kinect's byte stream.
Playing Age of Conan wasn't enough tinkering, so I wrote an app that screenshots the game window, analyzes the pixels and reacts — totally useless, great fun, and a nice excuse to play with image analysis in C#. Source included.