Tag Archives: ScriptEngine

New common framework

I have moved most of the code from OpenSim.Region.ScriptEngine.DotNetEngine to OpenSim.Region.ScriptEngine.Common. Right now we have only one ScriptEngine, and its purpose is to emulate a Second Life script engine by executing scripts put into prims. But in the future I expect different kinds of script engines such as controllers that manipulate in-world game rules or objects from a… Read More »

ScriptEngine with many regions per server

I have added a whole lot of detailed config options in OpenSim.ini.example that can be used to control DotNetEngine. Many of these are specific to Common, some are specific to DotNetEngine. You can now control a lot of detailed stuff that you usually wouldn’t care about. The reason why these options are there now is because 1) Common… Read More »