Category Archives: Performance

Unsafe reference arithmetic in .NET

Taking a closer look at the CompilerServices Unsafe approach to unsafe reference arithmetic over fixed statement in .NET. .NET has a garbage collector (GC) that automates memory management. This is incompatible with working with direct memory pointers, since the GC needs to track object usage and move objects around when required. You are of course free to allocate… Read More »

Faster C# array access

In .Net memory access is safe by default. This means that every time you access an array item the index is checked against the length of the array. In this post I explore how you can speed up plain old array access 18%-34% by convincing the compiler it can skip some checks. I compile the C# code down… Read More »