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Building a voxel engine like Minecraft in Unity (2 of 2)

April 21, 2019December 22, 2018 by tedd

This is part 2 of 2. These posts are meant to give a basic introduction to voxel engines. In later posts I will dig into optimization techniques and benchmarking. In part 1 I touched on the basics of polygon mesh and voxel graphics. I also touched how a voxel world can be represented in memory … Read more

Categories C#, Coding, Game development 3 Comments

Building a voxel engine like Minecraft in Unity (1 of 2)

December 6, 2020December 22, 2018 by tedd

This is part 1 of 2. These posts are meant to give a basic introduction to voxel engines. In later posts I will dig into optimization techniques and benchmarking. So its that wonderful time of the year again where I play with something of my own choosing, uninterrupted for a few days. I left my … Read more

Categories C#, Coding, Game development 1 Comment

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