Category Archives: OpenSim

New status after Monday (and a milestone)

ScriptEngine has now been implemented! We have a default script that is placed in all objects. We have a “touch_start” event. And we have llSay() with output to server console. Once inventory is working we can bind user made scripts to user made objects. So now we can start implementing all 350+ builtin ll-functions. We will be able… Read More »

My other blog

I have another blog: http://teddmaa.blogspot.com/ It is used for blogging about Second Life stuff, specifically the development I’m doing for OpenSim server. I’m writing a program (a) that reads a program (b) and creates a program (c) that will run inside a program (d) as a module.a = My programb = Second Life LSO ByteCode (compiled LSL script)c… Read More »