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New status after Monday (and a milestone)

ScriptEngine is now implemented in OpenSim: a default script in every object, a touch_start event, and llSay writing to the server console. Now the 350+ builtin ll-functions can be implemented and tested in-world.

Tedd

ScriptEngine has now been implemented!

We have a default script that is placed in all objects. We have a “touch_start” event. And we have llSay() with output to server console.

Once inventory is working we can bind user made scripts to user made objects. So now we can start implementing all 350+ builtin ll-functions.

We will be able to test the functions in-world as they are being implemented. Just modify the script “Default.lsl” under "bin\\ScriptEngines\" folder to use the new command you are implementing.

There may still be problems compiling some scripts. Please let me know about these problems so I can fix them!
Next step for me is to implement error handling around ScriptEngine.

Written by Tedd · Oslo, Norway

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